Speaking of stupid comments, I recently installed the Herp Derp extension for Chrome. It turns every YouTube comment into “herp derp derp”, and it has dramatically improved my experience with that site.
Speaking of stupid comments, I recently installed the Herp Derp extension for Chrome. It turns every YouTube comment into “herp derp derp”, and it has dramatically improved my experience with that site.
Emily Gera’s great interactive fiction/hypertext critique of the level of discourse found in the comments section at Kotaku.
Where does that leave me? I just spent 40 hours playing Far Cry 3. I have become bro, destroyer of worlds.
They even left in the “Johnny C’s in trouble” line. If this is real, then it’s really shameless.
She said, “When Julia Roberts does topless scenes, she makes the whole crew shoot in their boxers! I want that!” And the whole crew just rolled their eyes and was like, “We’re not doing that. We’ll do that for fuckin’ Julia Roberts, but not you. Go find another crew; we’ll just leave.”
– Porn Star James Deen on His ‘Canyons’ Experience With Lindsay Lohan
Most videogame writing is shit.
And don’t give me any bollocks about objective vs subjective, or “yeah, well, y’know that’s just, like, your opinion, man.” It’s true. More than any other entertainment industry, videogame writing is dominated by churnalism – press releases repackaged as news or editorial. Most videogame writers could be replaced by a Markov Engine and I doubt many people would notice the difference.
Rab Florence’s Lost Humanity series on Eurogamer was something special. He wrote with wit, humour and passion. He wrote with honesty. He wrote the kind of videogame writing I wanted to read. Then there was a bit of a kerfuffle and he stopped writing for them.
Remember what I was saying about digital entropy? I didn’t want that to happen to this writing. It’s too precious to allow it to crumble away to nothing.
So I made a book of it.
I took all Rab’s original Lost Humanity articles – screenshots and all – and some of the post-kerfuffle articles that were written on other sites and dumped them into LaTeX using Zed Shaw’s learn-x-the-hard-way as a basic template. I added an index. I wrote a little introduction (I don’t know why). From all this, I generated a PDF, which I sent across to lulu.com. And for less than the price of a decent cocktail, I had a hard-copy of some of my favourite game writing.
I’m really happy with the way this turned out and it’s something I can see myself doing a lot in the future. Or at least, I could see myself doing it a lot in the future if I can sort out my LaTeX workflow. I haven’t found a decent/reliable tool for dumping HTML/XML to LaTeX, so it takes a good bit of manual futzing to get it to a print-ready state. There’s also Blackstrap, which will generate a book of your Instapaper/Pocket queue, which seems like it’s scratching a similar itch.
This is something I’ve thought about a lot. What will happen to all my accounts after I die? Will my digital legacy just lie dormant while slowly being eroded by entropy? It’s a sobering thought. All the gold I’ve been dispensing on this blog and on my twitter account – gone. That would be sad. But for this to happen to Aaron Schwarz? That would be absolutely tragic. Dave Winer proposes a solution: that the internet at large takes a role in curating Aaron’s content as important historical artefacts. A lovely idea.
Quietly, ingeniously and, of course, cryptically, the beloved – and sometimes feared – crossword setter Araucaria has used one of his own puzzles to announce that he is dying of cancer.
Above cryptic crossword No 25,842 sat a set of special instructions: “Araucaria,” it said, “has 18 down of the 19, which is being treated with 13 15”.
Those who solved the puzzle found the answer to 18 was cancer, to 19 oesophagus, and to 13 15 palliative care. The solutions to some of the other clues were: Macmillan, nurse, stent, endoscopy, and sunset.
This is very sad, but also strangely uplifting. I hope when my time comes, I can face death with the same playful, pleasant attitude.
Reading (or is it re-reading? I can’t even remember if I ever finished it) Robert Pirsig’s Zen and the Art of Motorcycle Maintenance and, being someone who works with computers for a living, I keep catching myself using it as an analogy for how I respond to computers and computer maintenance. It’s like I’m doing a mental search-and-replace as I read the book – “s/motorcycle/computer/g”.
This piece, in particular, grabbed me
A friend who owns a cycle of the same make, model and even same year brought it over for repair, and when I test rode it afterward it was hard to believe it had come from the same factory years ago. You could see that long ago it had settled into its own kind of feel and ride and sound, completely different from mine. No worse, but different.
Macs aren’t renowned for their customizability. In fact, it’s part of what I love about them. With a Linux/Unix machine, it’s possible to spend your entire time tweaking your system and not actually get any work done. Macs are limited in this regard, each one is pretty much alike, so the operating system effectively disappears and there’s almost no friction between you and your work.
All the same, I have still managed to modify my MacBook (through a combination of Moom, Alfred and Keyboard Maestro) to the point where someone using my computer will eventually go “whoa” and back away from the keyboard. But it makes total sense to me. It’s the way I work. The same as yours, but different.
There’s something nice about that.
Good Night Lamp from Good Night Lamp on Vimeo.
I spent six months living away from my wife while she finished up her work in Rome. It was the worst six months of my life. Like losing a limb. Having something as simple as this – a light that tells you when someone is there – would have made the whole thing just a tiny bit better. I think it’s nice because it imitates the presence of the other person, but also because it’s a small way of saying “I’m thinking of you”.